若滑鼠到左上方按右鍵可換圖形,下方則可以選顏色。
右方改數值可改變物體顏色進行微調
用CodeBlocks編寫將物品打光
先讓茶壺變立體
改變光照測的位置
程式碼:
#include <GL/glut.h>
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { -1.0f, 1.0f, -1.0f, 1.0f };
const GLfloat mat_ambient[] = { 0.0f, 0.5f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.5f, 0.9f, 0.6f, 0.95f };
const GLfloat mat_specular[] = { 0.32f, 0.32f, 0.32f, 0.95f };
const GLfloat high_shininess[] = { 50.0f };
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("03160595");
glutDisplayFunc(display);
glClearColor(1,1,1,1);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}
改顏色和光的強度
寫程式讓光跟著滑鼠位置移動
在程式中加入motion指令執行
#include <stdio.h>
void motion(int x,int y)///滑鼠按下後的motion函式
{
light_position[0]=(x-150)/150.0;
light_position[1]=-(y-150)/150.0;
glLightfv(GL_LIGHT0,GL_POSITION,light_position);///重設光的位置
glutPostRedisplay();///請glut送出Re重新,display顯示
printf("%f %f\n",light_position[0],light_position[1]);
}
glutMotionFunc(motion);///加入motion函式
最上方設定光位置的const要刪掉
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