glPushMatrix();//push =back up
glRotatef(x,y,z);//移动
glScalef(x,y,z);//缩放
glBegin(GL_POLYGON);//开始画
glNormal3f(nx,ny,nz);//法方向
glTextCoord2f(tx,ty);//贴图坐标
glColor3f(r,g,b);//色彩
glVertex3f(x,y,z);//顶点
glEnd();
glPopMatrix();//pop =recover to default 矩阵还原
Class work -01
open (jsyeh/3dcg10)>download>data,window32,glut32>
>extract window 32 file
>extract data file into window 32
>place glut 32 into window 32
open light material.exe>to practice light in GL

material parameters-changing color
Class work-02
打光
use teacher source file

copy and paste the light program for pratice

>> glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); //must include depth for doing 3d object
>>const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };//光打下的对焦
>>glEnable(GL_LIGHT0); //开启一下功能
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
Class work 03

>>Changing light propeties
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 0.5f };
const GLfloat light_diffuse[] = { 1.0f, 0.0f, 0.0f, 2.0f };
const GLfloat light_specular[] = { 1.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, -5.0f, -5.0f, 0.0f };/
>>Mouse poiting light
void motion(int x,int y) //滑鼠按下后的函数
{
light_position[0]=(x-150)/150.0;
light_position[1]=-(y-150)/150.0;
glLightfv(GL_LIGHT0,GL_POSITION,light_position);
glutPostRedisplay();
printf("%f %f\n",light_position[0],light_position[1]);
}
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