課堂作業2:主題:平移/旋轉/縮放

課堂作業3:Mouse操作

#include <GL/glut.h>
#include <stdio.h>
//---------------------------------
//滑鼠將圖形的座標print出來
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
{
printf("glVertex2f((%d-100)/100,-(%d-100)/100)\n",x,y);
}
}
//---------------------
void display()
{
glBegin(GL_POLYGON);
glColor3f(0,0.2,0.8);
glVertex2f(-0.5,0.5);
glVertex2f(-0.5,-0.5);
glVertex2f(1,0);
glVertex2f(1,1);
glEnd();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("hello3D");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
課堂作業4 補充:圓形

#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
{
printf("glVertex2f((%d-100)/100,-(%d-100)/100)\n",x,y);
}
}
void display()
{
glClearColor(150/225.0,170/225.0,55/225.0,1);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(0,0.2,0.8);
glVertex2f(-0.5,0.5);
glVertex2f(-0.5,-0.5);
glVertex2f(1,0);
glVertex2f(1,1);
glEnd();
//-------------
//移動
glTranslatef(0,0.1,0);
//------------------
//-------------------
//圓形
glBegin(GL_POLYGON);
glColor3f(0.2,0.5,0.8);
for(float angle=0;angle<3.1415926535 *2;angle+=0.1)
{
glVertex2f(0.2*cos(angle),0.2*sin(angle));
}
glEnd();
//---------------------------
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("hello3D");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
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