
用滑鼠方法 直接印出座標
程式碼:
#include<GL/glut.h>
#include <stdio.h>
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)printf(" glVertex2f((%d-150)/150.0,(%d-150)/150.0);\n",x,y);
}
void display()
{
glClearColor( 150/255.0 , 170/255.0 , 55/255.0 , 1);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1,1,0);
glVertex2f(0.5,0.5);
glVertex2f(0.5,-0.5);
glVertex2f(0,0);
glEnd();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello");
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutMainLoop();
}
作業03

用程式畫圓形
程式碼:
#include<GL/glut.h>
#include <stdio.h>
#include <math.h>
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)printf(" glVertex2f((%d-150)/150.0,(%d-150)/150.0);\n",x,y);
}
void display()
{
glClearColor( 150/255.0 , 170/255.0 , 55/255.0 , 1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(0, 0.5, 0); //移動
glBegin(GL_POLYGON);
for(float angle=0; angle<3.141592653 *2; angle+= 0.1)
{
glVertex2f( 0.2*cos(angle), 0.2*sin(angle) );
}
glEnd();
glPopMatrix(); // 儲存備份
glPushMatrix(); // 下次會再教
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello");
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutMainLoop();
}
補充01


用程式畫圓形
程式碼:
#include<GL/glut.h>
#include <stdio.h>
#include <math.h>
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)printf(" glVertex2f((%d-150)/150.0,(%d-150)/150.0);\n",x,y);
}
void display()
{
glClearColor( 150/255.0 , 170/255.0 , 55/255.0 , 1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(0, 0.5, 0); //移動
glBegin(GL_POLYGON);
for(float angle=0; angle<3.141592653 *2; angle+= 0.1)
{
glVertex2f( 0.2*cos(angle), 0.2*sin(angle) );
}
glEnd();
glPopMatrix(); // 儲存備份
glPushMatrix(); // 下次會再教
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello");
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutMainLoop();
}
補充01

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