2.機器人Robot
3.關節轉動T-R-T
4.期末作品
5.T-R-T考試
1.
#include <GL/glut.h>
void display()
{
glPushMatrix();
glutSolidTeapot(0.3);
glTranslatef(0.5,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}

2.

glTranslatef(0.33, 0.05, 0);///step 3: let below 1-2 to be in (0.5, 0.5);
glRotatef(rot1, 0,0,1);///step 1: prepare rotate
glTranslatef(0.25, 0, 0);///step 2: let the teapot handle be ratating center
glutSolidTeapot(0.2);
glTranslatef(0.33, 0.05, 0);///step 3: let below 1-2 to be in (0.5, 0.5);
glRotatef(rot1, 0,0,1);///step 1: prepare rotate
glTranslatef(0.25, 0, 0);///step 2: let the teapot handle be ratating center
glutSolidTeapot(0.2);

2.
自轉
#include <GL/glut.h>
#include <GL/glut.h>
float rot1=0;
void display()
{
glPushMatrix();
glutSolidTeapot(0.3);
glTranslatef(0.5, 0, 0);
glRotatef(rot1, 0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

公轉
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glRotatef(rot1, 0,0,1);
glTranslatef(0.5, 0, 0);
glRotatef(rot1, 0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x; //旋轉量
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
3.
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.2);
glRotatef(rot1, 0,0,1);///step 1: prepare rotate
glTranslatef(0.25, 0, 0);///step 2: let the teapot handle be ratating center
glutSolidTeapot(0.2);
glTranslatef(0.33, 0.05, 0);///step 3: let below 1-2 to be in (0.5, 0.5);
glRotatef(rot1, 0,0,1);///step 1: prepare rotate
glTranslatef(0.25, 0, 0);///step 2: let the teapot handle be ratating center
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}


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