課堂作業1:
開貝殼專案
設定咒語們
記得把freeglut.dll放入專案中
--------------------------今日程式---------------------------
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glRotatef(rot1,0,0,1);
glTranslatef(0.5,0,0);
glRotatef(rot1,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Rebot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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完成了可以自轉功轉了
課堂作業2:
-------------------今日程式---------------------------------
#include <GL/glut.h>float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.3);
glPushMatrix();
glTranslatef(0,0.2,0);
glutSolidCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.15,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutSolidCube(0.1);
glTranslatef(0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutSolidCube(0.1);
glTranslatef(0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutSolidCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutSolidCube(0.1);
glTranslatef(-0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutSolidCube(0.1);
glTranslatef(-0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutSolidCube(0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Rebot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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