(2)機器人Robot
(3)關節轉動T-R-T
(4)期末作品
(5)T-R-T考試
先建立貝殼檔案
設定路徑,輸入咒語
程式
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glRotatef(rot1,0,0,1);公轉
glTranslatef(0.5,0,0);
glRotatef(rot1,0,0,1);自轉
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
執行結果
T-R-T
程式
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.5,0,0);更改起始位置
glutSolidTeapot(0.2);
glTranslatef(0.33,0.05,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.25,0,0);
glutSolidTeapot(0.2);
glTranslatef(0.33,0.05,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.25,0,0);
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
T-R-T機器人
程式
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glPushMatrix();
glutWireCube(0.3);///body
glPushMatrix();
glTranslatef(0,0.2,0);
glRotatef(rot1,0,0,1);
glTranslatef(0,0,0);
glutWireCube(0.1);///head
glPopMatrix();
glPushMatrix();
glTranslatef(0.15,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///upper arm
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///lower arm
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///right hand
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0.1,0);
glRotatef(rot1,0,0,-1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///upper arm
glTranslatef(-0.05,0,0);
glRotatef(rot1,0,0,-1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///lower arm
glTranslatef(-0.05,0,0);
glRotatef(rot1,0,0,-1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///right hand
glTranslatef(-0.05,0,0);
glRotatef(rot1,0,0,-1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.1,-0.2,0);
glRotatef(rot1,0,0,-1);
glTranslatef(0,0,0);
glutWireCube(0.1);
glTranslatef(0,-0.1,0);
glRotatef(rot1,0,0,-1);
glTranslatef(0,0,0);
glutWireCube(0.1);
glTranslatef(0,-0.1,0);
glRotatef(rot1,0,0,-1);
glTranslatef(0,0,0);
glutWireCube(0.1);
glTranslatef(0,-0.1,0);
glRotatef(rot1,0,0,-1);
glTranslatef(0,0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.1,-0.2,0);
glRotatef(rot1,0,0,1);
glTranslatef(0,0,0);
glutWireCube(0.1);
glTranslatef(0,-0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0,0,0);
glutWireCube(0.1);
glTranslatef(0,-0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0,0,0);
glutWireCube(0.1);
glTranslatef(0,-0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0,0,0);
glutWireCube(0.1);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}




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