課堂作業
1.機器人Robot
#include <GL/glut.h>
void display()
{
glPushMatrix();
glutSolidTeapot(0.3);
glTranslatef(0.5, 0, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}
2.關節轉動T-R-T
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.3);///body
glPushMatrix();
glTranslatef(0, 0.2, 0);
glutWireCube(0.1);///head
glPopMatrix();
glPushMatrix();
glTranslatef(0.15, 0.1, 0);
glRotatef(rot1, 0,0,1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///upper arm
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0,0,1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///lower arm
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0,0,1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///right hand
glPopMatrix();
glPushMatrix();
///glTranslatef(-0.2, 0.1, 0);
glTranslatef(-0.15, 0.1, 0);
glRotatef(-rot1, 0,0,1);
glTranslatef(-0.05, 0, 0);
glutWireCube(0.1);///upper arm
glTranslatef(-0.05, 0, 0);
glRotatef(-rot1, 0,0,1);
glTranslatef(-0.05, 0, 0);
glutWireCube(0.1);///lower arm
///glTranslatef(-0.1, 0, 0);
glTranslatef(-0.05, 0, 0);
glRotatef(-rot1, 0,0,1);
glTranslatef(-0.05, 0, 0);
glutWireCube(0.1);///right hand
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}










沒有留言:
張貼留言