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開啟新專案
也然後也輸入課堂常輸入的




在做程式碼的輸入
#include<GL/glut.h>
void display()
{
glPushMatrix();
glutSolidTeapot(0.3);
glTranslatef(0.5, 0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,&argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}

跑出來就像圖片右邊的重疊的樣子
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再來對著程式碼讓右邊的茶壺跟左邊的茶壺有自轉與公轉效果
#include<GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glRotatef(rot1, 0,0,1);
glTranslatef(0.5, 0,0);
glRotatef(rot1, 0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc,&argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

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然後開始實做機器人嚕
#include<GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glPushMatrix();
glutWireCube(0.3);
glPushMatrix();
glTranslatef(0,0.2,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.2,0.1,0);
glutWireCube(0.1);
glTranslatef(0.1,0,0);
glutWireCube(0.1);
glTranslatef(0.1,0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.2,0.1,0);
glutWireCube(0.1);
glTranslatef(-0.1,0,0);
glutWireCube(0.1);
glTranslatef(-0.1,0,0);
glutWireCube(0.1);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc,&argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

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#include<GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.3);
glPushMatrix();
glTranslatef(0,0.2,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.15,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0.1,0);
glutWireCube(0.1);
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0.1,0);
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
glTranslatef(-0.05,0,0);
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
glTranslatef(-0.05,0,0);
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc,&argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
然後做選轉

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