1建新專案
打
#include <iostream>
#include <windows.h>
#include <mmsystem.h>>
using namespace std;
int main()
{
int a;
for(int i=0;i<10;i++)
{
cout << "Hello world!" << endl;
PlaySoundA("Do.wav", NULL, SND_ASYNC);
cin>>a;
}
return 0;
}
出現
二.
打
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key =='1') PlaySoundA("Do.wav",NULL,SND_SYNC);
if(key =='2') PlaySoundA("Re.wav",NULL,SND_SYNC);
if(key =='3') PlaySoundA("Mi.wav",NULL,SND_SYNC);
if(key =='4') PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key =='5') PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key =='6') PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key =='7') PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
新增密語
路徑
資料夾裡有
執行~~~~~~~~~~~
按1會有DO
按2會有RE
...
三.
播放音樂
資料夾裡
程式碼
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key =='1') PlaySoundA("Do.wav",NULL,SND_SYNC);
if(key =='2') PlaySoundA("Re.wav",NULL,SND_SYNC);
if(key =='3') PlaySoundA("Mi.wav",NULL,SND_SYNC);
if(key =='4') PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key =='5') PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key =='6') PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key =='7') PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myMP3.Load("yukai.mp3");
myMP3.Play();
glutMainLoop();
}
執行
隨便按一個
OK
可以播音樂ㄌ~
OK
可以播音樂ㄌ~
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