Step 1
#include <GL/glut.h>
void display()
{
glPushMatrix();
glutSolidTeapot(0.3);
glTranslatef(0.5,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc , char **argv)
{
glutInit(&argc ,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}
Step 2
念咒語
Step 3
設定 Build option
按編譯就可以得到個茶壺版的人行蜈蚣
課堂作業2
Step1
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glRotatef(rot1,0,0,1);
glTranslatef(0.5,0,0);
glRotatef(rot1,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x , int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc , char **argv)
{
glutInit(&argc ,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
在作業一新增上述紅色那些程式碼
就可以用滑鼠讓他公轉
課堂作業3
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.2);
glTranslatef(0.33,0.05,0);//把
glRotatef(rot1,0,0,1);
glTranslatef(0.25,0,0);
glutSolidTeapot(0.2);
glTranslatef(0.33,0.05,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.25,0,0);
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x , int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc , char **argv)
{
glutInit(&argc ,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
茶壺就可以向關節一樣旋轉
課堂作業 4
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.3);
glPushMatrix();
glTranslatef(0,0.2,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.15,0.1,0);//設定旋轉軸
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);//設定方塊中心
glutWireCube(0.1);
glTranslatef(0.05,0,0);//設定旋轉軸
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);//設定方塊中心
glutWireCube(0.1);
glTranslatef(0.05,0,0);//設定旋轉軸
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);//設定方塊中心
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0.1,0);//設定旋轉軸
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);//設定方塊中心
glutWireCube(0.1);
glTranslatef(-0.05,0,0);//設定旋轉軸
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);//設定方塊中心
glutWireCube(0.1);
glTranslatef(-0.05,0,0);//設定旋轉軸
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);//設定方塊中心
glutWireCube(0.1);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x , int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc , char **argv)
{
glutInit(&argc ,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
你的機器人就可以跳LOCKING








沒有留言:
張貼留言