控制許多不同關節
2.貼圖+背景
3.模型+貼圖
4.檔案
開貝殼專案
#include <stdio.h>
FILE *fout=NULL ,*fin=NULL;
int main(int argc,char**argv)
{
if(fout==NULL) fout=fopen("output.txt","w+");//w是寫入檔案r是讀檔案
fprintf(fout,"Hello World");
}
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"%d %d\n",x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"%d %d\n",x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
放freeglut.dll進資料夾
設定好build option
出現茶壺
增加按鍵,當我按按鍵 r 能讓茶壺隨著茶壺隨著剛剛紀錄的滑鼠座標移動
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
int nowX=150, nowY=150;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (nowX-150)/150.0,-(nowY-150)/150.0, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"%d %d\n",x,y);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='r'){
if(fin==NULL)fin=fopen("output.txt","r");
fscanf(fin,"%d %d", &nowX, &nowY);
}
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
int nowX=150, nowY=150;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (nowX-150)/150.0,-(nowY-150)/150.0, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"%d %d\n",x,y);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='r'){
if(fin==NULL)fin=fopen("output.txt","r");
fscanf(fin,"%d %d", &nowX, &nowY);
}
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
output.txt就會有一堆座標位置.






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