開啟貝殼專案 - C++ - 路徑
程式碼 :
#include <stdio.h>
FILE *fout=NULL, *fin=NULL;
int main(int argc, char**argv)
{
if(fout==NULL) fout=fopen("output.txt", "w+");
///printf("Hello world");
fprintf(fout, "Hello world");
}
結果 :
~ 滑鼠寫檔案 ~
將剛剛的讀檔案改寫加強
設置程式的路徑跟五咒語
程式碼 :
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL, *fin=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL) fout=fopen("output.txt", "w+");
fprintf(fout, "%d %d\n", x,y);;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
結果會跑出一個茶壺
然後在茶壺上點住滑動,發現 output.txt 檔案大小增加了 !!! (0~4KB)
打開 output.txt ,結果如下 :
進階 ~ ~ ~ ~ ~ ~ ~ ~ ~
按 r 使圖形跟著滑鼠軌跡移動
程式碼 :
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL, *fin=NULL;///檔案的指標
int nowX=150, nowY=150;///等一下讀檔案,把mouse motion讀回來
void display()
{
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (nowX-150)/150.0, -(nowY-150)/150.0, 0);
///視窗是300x300,所以一半是150, 減掉150,就變再-150...+150
///再除以150.0 就會變介於 -1 ... +1 之間的float數
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL) fout=fopen("output.txt", "w+");
fprintf(fout, "%d %d\n", x,y);;
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='r')///按小寫的r 會讀去1行/一組x,y
{
if(fin==NULL) fin=fopen("output.txt", "r");
fscanf(fin, "%d %d", &nowX, &nowY);
}
glutPostRedisplay();///電腦貼個Post-It便利貼,告訴GLUT有空要重畫畫面
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
成品 :
按 r 會移動
按7次 r 以後 :
進進階~~~~~~ (研究老師的程式碼)
#include <GL/glut.h>
#include <stdio.h>
float rot[10]={0};
int rotNow=0, oldX=0, oldY=0;;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glPushMatrix();
glutWireCube(0.3);///body
glPushMatrix();
glTranslatef(0,0.2,0);
glutWireCube(0.1);///head
glPopMatrix();
glPushMatrix();
glTranslatef(0.15,0.1,0);
glRotatef(rot[0],0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///upper arm
glTranslatef(0.05,0,0);
glRotatef(rot[1],0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///lower arm
glTranslatef(0.05,0,0);
glRotatef(rot[2],0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///right arm
glPopMatrix();
glPushMatrix();
///glTranslatef(-0.2,0.1,0);
glTranslatef(-0.15,0.1,0);
glRotatef(-rot[4],0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///upper arm
glTranslatef(-0.05,0,0);
glRotatef(-rot[5],0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///lower arm
glTranslatef(-0.05,0,0);
glRotatef(-rot[6],0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///right hand
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
FILE *fout=0, *fin=0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='0') rotNow=0;
if(key=='1') rotNow=1;
if(key=='2') rotNow=2;
if(key=='3') rotNow=3;
if(key=='4') rotNow=4;
if(key=='5') rotNow=5;
if(key=='6') rotNow=6;
if(key=='r'){///按小寫的r 會去讀1行/一組x,y
if(fin==NULL) fin=fopen("motion.txt", "r");
for(int i=0;i<7;i++){
fscanf(fin, "%f", &rot[i]);
}
}
glutPostRedisplay();///電腦貼個Post-It便利貼,告訴GLUT有空要重畫畫面哦
}
void motion(int x, int y)
{
rot[rotNow] += x-oldX;
oldX = x;
glutPostRedisplay();
if(fout==NULL) fout=fopen("motion.txt", "w+");
for(int i=0;i<7;i++){
fprintf(fout, "%3.1f ", rot[i]);
printf("%3.1f ", rot[i]);
}
fprintf(fout, "\n");
printf("\n");
}
void mouse(int button, int state, int x, int y)
{///先開冰箱門(滑鼠按下去),把大象塞進去(滑鼠drag),最後再關上冰箱門(起來)
if(state==GLUT_DOWN){
oldX=x; oldY=y;
}
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
成品 :
首先先執行程式,然後依序按1,2,3,4,5,6來調整手臂位置 (每按一個就調一次)
之後把執行視窗關掉,再重開一次
嗚嗚哇 RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR !!!!!!! (呃,意思是按住 R 不動)
然後搭拉 ~~~
手臂就會照剛剛你滑鼠移動的路徑動了ㄟ ~
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