========================================================================
先使用貝殼專案
輸入程式碼
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
int main(int argc,char**argv)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"HelloWorld");
}

執行出資料夾有一個output的名稱txt檔
裡面就有執行的東西

========================================================================
在滑鼠定義X,Y軸

輸入程式碼:
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"%d %d\n",x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
依照慣例要輸入密技嚕~

執行成果就是茶壺的(X,Y)座標

========================================================================
~新增一段程式碼讓按下R鍵就會改變座標~
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
int nowX=150, nowY=150;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (nowX-150)/150.0,-(nowY-150)/150.0, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"%d %d\n",x,y);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='r'){
if(fin==NULL)fin=fopen("output.txt","r");
fscanf(fin,"%d %d", &nowX, &nowY);
}
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
先使用貝殼專案
輸入程式碼
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
int main(int argc,char**argv)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"HelloWorld");
}

執行出資料夾有一個output的名稱txt檔
裡面就有執行的東西

========================================================================
在滑鼠定義X,Y軸

輸入程式碼:
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"%d %d\n",x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
依照慣例要輸入密技嚕~

執行成果就是茶壺的(X,Y)座標

========================================================================
~新增一段程式碼讓按下R鍵就會改變座標~
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
int nowX=150, nowY=150;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (nowX-150)/150.0,-(nowY-150)/150.0, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"%d %d\n",x,y);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='r'){
if(fin==NULL)fin=fopen("output.txt","r");
fscanf(fin,"%d %d", &nowX, &nowY);
}
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}


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