用c++程式放音樂
新學到的程式碼
#include<mmsystem.h>
#include<window.h>
PlaySoundA("音檔",NULL,SND-ASYNC) ** SND-ASYNC非同步 SND-SYNC同步 要等

課堂2
開新的專案 設定咒語
freeglut
opengl32
glu32
gdi32

咒語

咒語
咒與設定好了 跑程式邏 按1-7可以發出對應的聲音

#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
void display()
{
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1')PlaySoundA("Do.wav",NULL, SND_ASYNC);
///如果改成SND_SYNC 就要等WAV 播放完才會播下一個 ,沒辦法連 續彈
if(key=='2')PlaySoundA("Re.wav",NULL, SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav",NULL, SND_ASYNC);
if(key=='4')PlaySoundA("Fa.wav",NULL, SND_ASYNC);
if(key=='5')PlaySoundA("Sol.wav",NULL, SND_ASYNC);
if(key=='6')PlaySoundA("La.wav",NULL, SND_ASYNC);
if(key=='7')PlaySoundA("Si.wav",NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3d");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
課堂3
上一節播放WAV
現在老師教了4行程式碼 可以播放MP3 !!
先把這個放到專案資料夾
記得放音樂
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
using namespace std;
void display()
{
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1')PlaySoundA("Do.wav",NULL, SND_ASYNC);
if(key=='2')PlaySoundA("Re.wav",NULL, SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav",NULL, SND_ASYNC);
if(key=='4')PlaySoundA("Fa.wav",NULL, SND_ASYNC);
if(key=='5')PlaySoundA("Sol.wav",NULL, SND_ASYNC);
if(key=='6')PlaySoundA("La.wav",NULL, SND_ASYNC);
if(key=='7')PlaySoundA("Si.wav",NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3d");
myMP3.Load("yukai.mp3");
myMP3.Play();
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}



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