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#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
int main(int argc,char**argv)
{
if(fout==NULL)
fout=fopen("output.txt","w+");
fprintf(fout,"HelloWorld");
}
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新增檔案
內容
helloworld
設定
打
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"%d %d\n",x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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記事本資料

打程式碼
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
int nowX=150, nowY=150;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((nowX-150)/150.0, -(nowY-150)/150.0, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"%d %d\n",x,y);
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='r')
{
if(fin==NULL) fin=fopen("output.txt","r");
fscanf(fin, "%d %d", &nowX, &nowY);
}
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
打程式碼
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
int nowX=150, nowY=150;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((nowX-150)/150.0, -(nowY-150)/150.0, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
{
fout=fopen("output.txt","w+");
}
fprintf(fout,"%d %d\n",x,y);
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='r')
{
if(fin==NULL) fin=fopen("output.txt","r");
fscanf(fin, "%d %d", &nowX, &nowY);
}
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
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點幾個點
關掉
按R
可以隨著之前點的點跑~
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