WEEK15
Work01
Work02
//--------------------------------------------------------------程式碼-------------------------------------------------
#include<stdio.h>
#include <GL/glut.h>
float pos=0, oldX=0.7, newX=0.1;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(pos, 0, 0);
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
float alpha=t/10.0;
pos = newX*alpha+oldX*(1-alpha);
glutTimerFunc(100, timer, t+1);
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D Interpolate");
glutDisplayFunc(display);
glutTimerFunc(100, timer, 0);
glutMainLoop();
}
//-----------------------------------------------------------------------------------------------------------------------------





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