freeglut資料夾拉到桌面
打開code blocks

貝殼專案(Console Application)

寫黨名 繼續(像之前一樣)

檔名按右鍵 > build options

search directions > Compiler > freeglut include資料夾

search directions > Linker > freeglut lib資料夾

Linker settings
ADD>
freeglut
opengl32
glu32
gdi32
winmm

輸入做成雙茶壺的程式碼
#include <GL/glut.h> void display() { glPushMatrix(); glutSolidTeapot(0.3); glTranslatef(0.5, 0, 0); glutSolidTeapot(0.3); glPopMatrix(); glutSwapBuffers(); } int main(int argc, char**argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("Robot"); glutDisplayFunc(display); glutMainLoop(); }
執行後會跑不出來

此時複製freeglut 的 bin 的 freeglut.dll檔案
到專案的檔裡
在執行一次就成功了

要做一個自轉 也會繞著另一個茶壺公轉
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glRotatef(rot1, 0,0,1);///公轉
glTranslatef(0.5, 0, 0);
glRotatef(rot1, 0,0,1);///自轉
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

-------------------------------------------------------------------------------
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.2);
glTranslatef(0.33, 0.05, 0);
glRotatef(rot1, 0,0,1);
glTranslatef(0.25, 0, 0);
glutSolidTeapot(0.2);
glTranslatef(0.33, 0.05, 0);
glRotatef(rot1, 0,0,1);
glTranslatef(0.25, 0, 0);
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
-----------------------------------------------------------------------------------
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glPushMatrix();
glutWireCube(0.3); ///body
glPushMatrix();
glTranslatef(0, 0.2, 0);
glutWireCube(0.1); ///head
glPopMatrix();
glPushMatrix();
glTranslatef(0.2, 0.1, 0);
glutWireCube(0.1); ///upper arm
glTranslatef(0.1, 0, 0);
glutWireCube(0.1); ///lower arm
glTranslatef(0.1, 0, 0);
glutWireCube(0.1); ///right hand
glPopMatrix();
glPushMatrix();
glTranslatef(-0.2, 0.1, 0);
glutWireCube(0.1); ///upper arm
glTranslatef(-0.1, 0, 0);
glutWireCube(0.1); ///lower arm
glTranslatef(-0.1, 0, 0);
glutWireCube(0.1); ///right hand
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}



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