1.下載openCV2. vs 2008.exe 並且安裝(勾PATH)
2.開啟GLUT專案,輸入以下程式碼
#include <opencv/highgui.h>
int main()
{
IplImage * img=cvLoadImage("C:\\arkham.jpg");
cvNamedWindow("opencv");
cvShowImage("opencv", img);
cvWaitKey(0);
}
3.專案--->Build Options設定以下內容
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Search directories--->Compire--->Add--->C:\OpenCV2.1\include |
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Search directories--->Linker--->Add--->C:\OpenCV2.1\lib |
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Linker Settings--->Add--->cv210,cxcore210,highgui210 |
5.完成顯示圖片
(二)、課堂作業2
1.將作業1的main.cpp 更改為老師的程式碼
#include <opencv/highgui.h> ///for cvLoadImage()#include <opencv/cv.h> ///for cvCvtColor()
#include <GL/glut.h> ///3D glut
float angle=0;
GLUquadric * quad;
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void timer(int t)
{
angle+=1;///自動轉很帥
glutTimerFunc(20, timer, 0);/// 1000 msec 50fps:20msec
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///自動轉很帥
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);///自動轉很帥
gluQuadricTexture(quad, 1);
gluSphere(quad, 1, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();///自動轉很帥
glutSwapBuffers();
}
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
void myInit()
{
glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
quad = gluNewQuadric();
id=myTexture("earth1.jpg");
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutTimerFunc(0, timer, 0);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}
2.將earth1放到freeglut/bin裡面
3.成功讓地球旋轉









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