2016年6月13日 星期一

Liu Workingshop Week END

#include <stdio.h>
#include <GL/glut.h>

#include <iostream>
#include <windns.h>
#include <mmsystem.h>
#include "glm.h"
#include "CMP3_MCI.h"

float rot[10]={0}, rotOld[10]={0}, rotNew[10]={0};
int rotNow=0, oldX=0, oldY=0;;
FILE *fout=0, *fin=0;

float rotX=0,rotY=0;
GLMmodel * pmodelA=NULL;
GLMmodel * pmodelB=NULL;
GLMmodel * pmodelC=NULL;
GLMmodel * pmodelD=NULL;
GLMmodel * pmodelE=NULL;
GLMmodel * pmodelF=NULL;
GLMmodel * pmodelG=NULL;

CMP3_MCI mymp3;
GLUquadric * quad;
void timer(int t)
{
    float alpha=(t%10)/10.0;///!!!!注意
//    pos = newX*alpha+oldX*(1-alpha);
    if(t%10==0){
        if(fin==NULL) fin=fopen("motion.txt", "r");
        for(int i=0;i<9;i++){
            rotOld[i]=rotNew[i];
            fscanf(fin, "%f", &rotNew[i]);
        }
    }
    for(int i=0;i<9;i++){
        rot[i]=rotNew[i]*alpha+rotOld[i]*(1-alpha);
    }
    glutTimerFunc(135, timer, t+1);
    glutPostRedisplay();
}

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        if(!pmodelA)
            {
                pmodelA = glmReadOBJ("CM/head.obj");
                if(!pmodelA) exit(0);
                glmUnitize(pmodelA);
                glmFacetNormals(pmodelA);
                glmVertexNormals(pmodelA,180);
            }
             if(!pmodelB)
            {
                pmodelB = glmReadOBJ("CM/body.obj");
                if(!pmodelB) exit(0);
                glmUnitize(pmodelB);
                glmFacetNormals(pmodelB);
                glmVertexNormals(pmodelB,180);
            }
             if(!pmodelC)
            {
                pmodelC = glmReadOBJ("CM/hendl.obj");
                if(!pmodelC) exit(0);
                glmUnitize(pmodelC);
                glmFacetNormals(pmodelC);
                glmVertexNormals(pmodelC,180);
            }
             if(!pmodelD)
            {
                pmodelD = glmReadOBJ("CM/hendr.obj");
                if(!pmodelD) exit(0);
                glmUnitize(pmodelD);
                glmFacetNormals(pmodelD);
                glmVertexNormals(pmodelD,180);
            }
             if(!pmodelE)
            {
                pmodelE = glmReadOBJ("CM/legl.obj");
                if(!pmodelE) exit(0);
                glmUnitize(pmodelE);
                glmFacetNormals(pmodelE);
                glmVertexNormals(pmodelE,180);
            }
                if(!pmodelF)
            {
                pmodelF = glmReadOBJ("CM/legr.obj");
                if(!pmodelF) exit(0);
                glmUnitize(pmodelF);
                glmFacetNormals(pmodelF);
                glmVertexNormals(pmodelF,180);
            }
             if(!pmodelG)
            {
                pmodelG = glmReadOBJ("CM/weapon.obj");
                if(!pmodelG) exit(0);
                glmUnitize(pmodelG);
                glmFacetNormals(pmodelG);
                glmVertexNormals(pmodelG,180);
            }
    glPushMatrix();

    glPushMatrix();
        glRotatef(rot[0],0,1,0);
        glmDraw(pmodelB, GLM_SMOOTH | GLM_MATERIAL);///body
        glPushMatrix();
             glTranslatef(0,0.35,0);
             //glRotatef(rot[0],0,1,0);

        glmDraw(pmodelA, GLM_SMOOTH | GLM_MATERIAL);//h
        glPopMatrix();

        glPushMatrix();

            glTranslatef(0.2,0.13,0);
            glRotatef(rot[1],1,0,0);
            glRotatef(rot[2],0,1,0);
            glRotatef(rot[3],0,0,1);
             glTranslatef(0.2,-0.255,-0.5);

            glmDraw(pmodelC, GLM_SMOOTH | GLM_MATERIAL);//Rh

        glPopMatrix();

        glPushMatrix();
            glTranslatef(-0.2,0.14,0);
            glRotatef(-rot[4],1,0,0);
            glRotatef(-rot[5],0,1,0);
            glRotatef(-rot[6],0,0,1);
            glTranslatef(-0.2,-0.255,-0.13);
            glmDraw(pmodelD, GLM_SMOOTH | GLM_MATERIAL);//LH
        glPopMatrix();
         glPushMatrix();
            glScalef(0.4,0.4,0.4);
            glTranslatef(-0.3,-0.7,0);
            glRotatef(-rot[7],1,0,0);
            glTranslatef(-0.05,-0.7,-0.3);
            glmDraw(pmodelE, GLM_SMOOTH | GLM_MATERIAL);
        glPopMatrix();
        glPushMatrix();
            glScalef(0.4,0.4,0.4);
            glTranslatef(0.3,-0.7,0);
            glRotatef(rot[7],1,0,0);
            glTranslatef(0.05,-0.7,-0.3);
            glmDraw(pmodelF, GLM_SMOOTH | GLM_MATERIAL);
        glPopMatrix();
          glPushMatrix();
            glScalef(0.4,0.4,0.4);
            glTranslatef(1,1,0);
            glRotatef(rot[8],1,0,0);
            glRotatef(rot[9],0,1,0);
            glRotatef(rot[10],0,0,1);
            glTranslatef(2,0,2);
            glmDraw(pmodelG, GLM_SMOOTH | GLM_MATERIAL);
        glPopMatrix();



    glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
    if(key=='0') rotNow=0;
    if(key=='1') rotNow=1;
    if(key=='2') rotNow=2;
    if(key=='3') rotNow=3;
    if(key=='4') rotNow=4;
    if(key=='5') rotNow=5;
    if(key=='6') rotNow=6;
    if(key=='7') rotNow=7;
    if(key=='8') rotNow=8;
    if(key=='9') rotNow=9;
    if(key=='p') rotNow=10;
    if(key=='r'){///按小寫的r 會去讀1行/一組x,y
        if(fin==NULL) fin=fopen("motion.txt", "r");
        for(int i=0;i<9;i++){
            fscanf(fin, "%f", &rot[i]);
        }
    }
    if(key=='t'){
        if(fin==NULL) fin=fopen("motion.txt", "r");
        for(int i=0;i<9;i++){
            fscanf(fin, "%f", &rotNew[i]);
        }
        glutTimerFunc(100,timer, 0);
        glutPostRedisplay();
    }
    if(key=='s'){///!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!超注意
        if(fout==NULL) fout=fopen("motion.txt", "w+");
        for(int i=0;i<9;i++){
            fprintf(fout, "%3.1f ", rot[i]);
            printf("%3.1f ", rot[i]);
        }
        fprintf(fout, "\n");
        printf("\n");
    }
    glutPostRedisplay();///電腦貼個Post-It便利貼,告訴GLUT有空要重畫畫面哦
}
void motion(int x, int y)
{
    rot[rotNow] += x-oldX;
    oldX = x;
    glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{///先開冰箱門(滑鼠按下去),把大象塞進去(滑鼠drag),最後再關上冰箱門(起來)
    if(state==GLUT_DOWN){
        oldX=x; oldY=y;
    }
}
GLfloat pos[]={0.0,0.0,-1.0,0.0};
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutInitWindowSize(600,600);
    glutCreateWindow("yuan shi");
    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    mymp3.Load("liu.wma");
    mymp3.Play();
    glutMouseFunc(mouse);

    glLightfv(GL_LIGHT0,GL_POSITION,pos);
    glEnable(GL_LIGHT0);
    glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);

    glutTimerFunc(100, timer, 0);
    glutMainLoop();
}

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