將bin 中 freeglut.dll 複製加到資料夾中
打咒語 freeglut opengl32 glu32 gdi32 winmm
程式碼:
#include <GL/glut.h>
void display()
{
glPushMatrix();
glutSolidTeapot(0.3);
glTranslatef(0.5, 0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}

2. 茶壺自轉 公轉
用上面成程式再加一些程式碼
程式碼:
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glRotatef(rot1, 0,0,1);
glTranslatef(0.5, 0,0);
glRotatef(rot1,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

3.關節選轉T-R-T
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.2);
glTranslatef(0.33,0.05,0);//step3:定物體新定點的地方做下面的旋轉(即掛在新點做下面選轉)
glRotatef(rot1,0,0,1); //step1:準備旋轉
glTranslatef(0.25,0,0); //step2:讓茶壺先以此點做旋轉
glutSolidTeapot(0.2);
glTranslatef(0.33,0.05,0); //每次新的茶壺都會多一動一些所以不會重疊
glRotatef(rot1,0,0,1);
glTranslatef(0.25,0,0);
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

4. 機器人製作
程式碼
#include <GL/glut.h>
float rotX=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glPushMatrix();
glutWireCube(0.3);///身體
glPushMatrix();
glTranslatef(0,0.2,0);
glutWireCube(0.1);///頭
glPopMatrix();
glPushMatrix();///右邊
glTranslatef(0.15,0,0);
glRotatef(rotX,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///上臂
glTranslatef(0.05,0,0);
glRotatef(rotX,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///下臂
glTranslatef(0.05,0,0);
glRotatef(rotX,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///右手
glPopMatrix();
glPushMatrix();///左邊
glTranslatef(-0.15,0,0);
glRotatef(-rotX,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///上臂
glTranslatef(-0.05,0,0);
glRotatef(-rotX,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///下臂
glTranslatef(-0.05,0,0);
glRotatef(-rotX,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///左手
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rotX=x;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
float rotX=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glPushMatrix();
glutWireCube(0.3);///身體
glPushMatrix();
glTranslatef(0,0.2,0);
glutWireCube(0.1);///頭
glPopMatrix();
glPushMatrix();///右邊
glTranslatef(0.15,0,0);
glRotatef(rotX,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///上臂
glTranslatef(0.05,0,0);
glRotatef(rotX,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///下臂
glTranslatef(0.05,0,0);
glRotatef(rotX,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);///右手
glPopMatrix();
glPushMatrix();///左邊
glTranslatef(-0.15,0,0);
glRotatef(-rotX,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///上臂
glTranslatef(-0.05,0,0);
glRotatef(-rotX,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///下臂
glTranslatef(-0.05,0,0);
glRotatef(-rotX,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);///左手
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rotX=x;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}


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