自轉公轉
開新的貝殼專案
->選擇C++
->打咒語
->加路徑
->把原本的程式碼都3掉
->程式碼
-程式碼-
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glRotatef(rot1,0,0,1);
glTranslatef(0.5,0,0);
glRotatef(rot1,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Rebot");
glutDisplayFunc(display);
glutMotionFunc(motion); //滑鼠控制
glutMainLoop();
}
->將freeglut 的 bin 裡 freeglut.dll 放入專案資料夾
->完成後執行
-課堂作業2-
做出機器人手腳 旋轉
-程式碼-
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.3);
glPushMatrix();
glTranslatef(0,0.2,0);
glutSolidCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.15,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutSolidCube(0.1);
glTranslatef(0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutSolidCube(0.1);
glTranslatef(0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutSolidCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutSolidCube(0.1);
glTranslatef(-0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutSolidCube(0.1);
glTranslatef(-0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutSolidCube(0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Rebot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.3);
glPushMatrix();
glTranslatef(0,0.2,0);
glutSolidCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.15,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutSolidCube(0.1);
glTranslatef(0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutSolidCube(0.1);
glTranslatef(0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutSolidCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutSolidCube(0.1);
glTranslatef(-0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutSolidCube(0.1);
glTranslatef(-0.05,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutSolidCube(0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Rebot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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