音樂、音效
1.一行播音效
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
int main()
{
int a;
for(int i=0;i<10;i++)
{
cout << "Hello world!" << endl;
PlaySoundA("Do.wav",NULL,SND_ASYNC); //SND_ASYNC - 非同步(不用等)
cin>>a;
}
return 0;
}
下載WAV檔,放入與Project相同目錄
Build Option 加入 link : winmm
2.比較SND_ASYNC&SND_SYNC
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
int main()
{
int a;
for(int i=0;i<10;i++)
{
cout << "Hello world!" << endl;
PlaySoundA("Do.wav",NULL,SND_ASYNC); //SND_SYNC - 同步(自動播放)
cin>>a;
}
return 0;
}
3.glut的keyboard函式
專案(左鍵) - Build Options 設定
(a)Search Directories 目錄
1.Compiler Add C:\freeglut\include
2.Linker Add C:\freeglut\lib
(b)Linker Settings
Add 1.winmm
2.freeglut
3.glu32
4.gdi32
5.opengl32
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key, int x ,int y)
{
if(key=='1') PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6') PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}


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