C語言撥出音樂
1.音效、音樂
用C語言撥出音樂
首先先建立一個專案(不是glut)
函數庫中加入#include<windows.h>
#include<mmsystem.h>
播放聲音程式碼
PlaySoundA("Do.wav",NULL,SND_ASYNC);"Do.wav"為聲音檔
Build Option加上link咒語:winmm
++(記得聲音加到檔案中)
程式碼:
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
int main()
{
int a;
for(int i=0;i<10;i++)
{
cout << "Hello piano!!!" << endl;
PlaySoundA("Do.wav",NULL,SND_ASYNC);
cin >>a;
}
return 0;
}
2.鍵盤
glut來建檔
不是來顯示東西所以glutDisplayFunc(display);為空值
***重點是"SND_ASYNC"這個東西
若無ASYNC的"A"就是同步(要播完才可執行下一個)
有ASYNC的"A"就是非同步(播後不理,可以重覆放)
函數庫要加入
freeglut
opengl32
glu32
gdi32
winmm
程式碼為:
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D window version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
用C語言撥出音樂
首先先建立一個專案(不是glut)
函數庫中加入#include<windows.h>
#include<mmsystem.h>
播放聲音程式碼
PlaySoundA("Do.wav",NULL,SND_ASYNC);"Do.wav"為聲音檔
Build Option加上link咒語:winmm
++(記得聲音加到檔案中)
程式碼:
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
int main()
{
int a;
for(int i=0;i<10;i++)
{
cout << "Hello piano!!!" << endl;
PlaySoundA("Do.wav",NULL,SND_ASYNC);
cin >>a;
}
return 0;
}
2.鍵盤
glut來建檔
不是來顯示東西所以glutDisplayFunc(display);為空值
***重點是"SND_ASYNC"這個東西
若無ASYNC的"A"就是同步(要播完才可執行下一個)
有ASYNC的"A"就是非同步(播後不理,可以重覆放)
函數庫要加入
freeglut
opengl32
glu32
gdi32
winmm
程式碼為:
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D window version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
3.MP3
程式碼為:
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
//-----------------------------------------鍵入檔案開啟之資料庫
#include "CMP3_MCI.h"
//-----------------------------------------射一函數為 mymp3->就是int a的感覺
CMP3_MCI mymp3;
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D window version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
//-----------------------------------------載入然後開始播
mymp3.Load("Sadan.mp3");
mymp3.Play();
glutMainLoop();
}
程式碼為:
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
//-----------------------------------------鍵入檔案開啟之資料庫
#include "CMP3_MCI.h"
//-----------------------------------------射一函數為 mymp3->就是int a的感覺
CMP3_MCI mymp3;
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D window version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
//-----------------------------------------載入然後開始播
mymp3.Load("Sadan.mp3");
mymp3.Play();
glutMainLoop();
}
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