(1)音效、音樂
(2)鍵盤
(3)與產業接軌
hololens再看一次
履歷
(4)
TODO1:
(1)#include <windows.h>
#include <mmsystem.h>
PlaySoundA("Do.wav",NULL,SND_ASYNC);
(2)下載wav檔,放同目錄
(3)build option加link咒語:winmm
TODO2:鋼琴
咒語
程式碼:
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6') PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D so4und version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
TODO4:
(A)CMP3_MCI.h放在同目錄
(B)再mymp3.load("檔名,mp3");
myMp3.Play();
(C)#include "Cmp3.MCI"
CMP3_MCI mymp3;
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