加入放聲音的程式碼

程式碼:
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
int main()
{
int a;
for(int i=0;i<10;i++)
{
cout << "Hello world!" << endl;
PlaySoundA("Do.wav", NULL, SND_ASYNC);
cin>>a;
}
return 0;
}
加入所需要的咒語
winmm
即可執行
自製鋼琴
打入程式碼
程式碼:
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key,int x, int y)
{
if(key=='1') PlaySoundA("Do.wav", NULL ,SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav", NULL ,SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav", NULL ,SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav", NULL ,SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav", NULL ,SND_ASYNC);
if(key=='6') PlaySoundA("La.wav", NULL ,SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav", NULL ,SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
設定咒語跟目錄
即可執行
加入背景音樂
程式碼
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
void display()
{
}
void keyboard(unsigned char key,int x, int y)
{
if(key=='1') PlaySoundA("Do.wav", NULL ,SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav", NULL ,SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav", NULL ,SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav", NULL ,SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav", NULL ,SND_ASYNC);
if(key=='6') PlaySoundA("La.wav", NULL ,SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav", NULL ,SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myMP3.Load("a.mp3");
myMP3.Play();
glutMainLoop();
}








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