2016年5月2日 星期一

03160534-week11

打開貝殼專案
加入放聲音的程式碼

程式碼:
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;

int main()
{
    int a;
    for(int i=0;i<10;i++)
    {
        cout << "Hello world!" << endl;
        PlaySoundA("Do.wav", NULL, SND_ASYNC);
        cin>>a;
    }
    return 0;

}


加入所需要的咒語
winmm

即可執行

自製鋼琴
打入程式碼
程式碼:
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{


}
void keyboard(unsigned char key,int x, int y)
{
    if(key=='1') PlaySoundA("Do.wav", NULL ,SND_ASYNC);
    if(key=='2') PlaySoundA("Re.wav", NULL ,SND_ASYNC);
    if(key=='3') PlaySoundA("Mi.wav", NULL ,SND_ASYNC);
    if(key=='4') PlaySoundA("Fa.wav", NULL ,SND_ASYNC);
    if(key=='5') PlaySoundA("Sol.wav", NULL ,SND_ASYNC);
    if(key=='6') PlaySoundA("La.wav", NULL ,SND_ASYNC);
    if(key=='7') PlaySoundA("Si.wav", NULL ,SND_ASYNC);
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("3D sound version");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();

}

設定咒語跟目錄

即可執行


加入背景音樂
程式碼
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
void display()
{


}
void keyboard(unsigned char key,int x, int y)
{
    if(key=='1') PlaySoundA("Do.wav", NULL ,SND_ASYNC);
    if(key=='2') PlaySoundA("Re.wav", NULL ,SND_ASYNC);
    if(key=='3') PlaySoundA("Mi.wav", NULL ,SND_ASYNC);
    if(key=='4') PlaySoundA("Fa.wav", NULL ,SND_ASYNC);
    if(key=='5') PlaySoundA("Sol.wav", NULL ,SND_ASYNC);
    if(key=='6') PlaySoundA("La.wav", NULL ,SND_ASYNC);
    if(key=='7') PlaySoundA("Si.wav", NULL ,SND_ASYNC);
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("3D sound version");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    myMP3.Load("a.mp3");
    myMP3.Play();
    glutMainLoop();

}

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