(1)音效.音樂
(2)鍵盤(piano)
(3)與產業接軌
HoloLens在看一次
履歷
1.音樂
下載do.wav

編寫程式

在build option中加入winmm

在專案資料夾放入音檔
按1執行發出聲音
2.鍵盤
設定按鍵發出聲音
在build option中
freeglut
opengl32
glu32
gdi32
winmm

加入include

加入lib

在專案中加入音檔

編寫程式,執行檔案發出音檔

程式碼:
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key, int x ,int y)
{
if(key=='1') PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6') PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreatWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
3.播mp3
編寫程式

在專案中加入需要檔案

執行就有聲音
程式碼:
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
void display()
{
}
void keyboard(unsigned char key, int x ,int y)
{
if(key=='1') PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6') PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myMP3.Load("yukai.mp3");
myMP3.Play();
glutMainLoop();
}
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