課堂作業1:
(1)開啟一個新專案(貝殼專案)(2)bulid option->linker setting->winmm
(3)記得上網載音檔
程式碼:
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
int main()
{
int a;
for(int i=0;i<10;i++)
{
cout << "Hello world!" << endl;
PlaySoundA("Do.wav", NULL, SND_ASYNC);///非同步,直接就送出,馬上執行下一行,不等它
///PlaySoundA("Do.wav", NULL, SND_SYNC);///同步,要等時間完,才能下一步,所以會卡住
///比如說wav有20秒,就要等20秒後才執行下一行
cin >> a;
}
return 0;
}
可用此程式碼做變化
課堂作業2:
(1)開新專案(貝殼)
(2)build option->linker settings->glu32 gdi32 freeglut opengl32 winmm
(3)compier選include & linker選lib
(4)記得將音檔放進檔案,freeglut.dll檔記得一進去
#include <GL/glut.h>#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySoundA("Do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav", NULL, SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav", NULL, SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav", NULL, SND_ASYNC);
if(key=='6') PlaySoundA("La.wav", NULL, SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D Sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
課堂作業3:
轉換影片為mp3,用程式叫出
****把音檔放進專案中*****
程式碼:
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySoundA("Do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav", NULL, SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav", NULL, SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav", NULL, SND_ASYNC);
if(key=='6') PlaySoundA("La.wav", NULL, SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D Sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myMP3.Load("yukai.mp3");
myMP3.Play();
glutMainLoop();
}
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