(2)camera運鏡
gluLookAt()
課堂作業(一) camera運鏡 gluLookAt()
gluLookAt( eyex, eyey, eyez, ///camera center
aimx, aimy,aimz, ///物體中心
upx, upy, upz ); ///食指Up
貝殼專案---加咒語
#include <stdio.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(1);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
gluLookAt( x/80.0, y/200.0, 5,
0, 0, 0,
0, 1, 0 );
glutPostRedisplay();
}
void resize(int w,int h)
{
glViewport( 0, 0, (GLsizei) w, (GLsizei) h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( 65.0, (GLdouble) w / h,1.0, 100.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
gluLookAt( 0.0, 0.0, 5.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0 );
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("camera");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutReshapeFunc(resize);
glutMainLoop();
}
結合之前的程式碼(加入camera運鏡)






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