WEEK13
(1)上周作業
(2)機器人Robot
(3)關節轉動T-R-T
(4)期末作品
(5)T-R-T考試
TODO1:兩個茶壺
#include <GL/glut.h>
void display()
{
glPushMatrix();
glutSolidTeapot(0.3);
glTranslatef(0.5,0,0);///移動
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}
TODO2:滑鼠讓茶壺公轉
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glRotatef(rot1,0,0,1);
glTranslatef(0.5,0,0);
glRotatef(rot1,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
TODO3:
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.2);
glTranslatef(0.33,0.05,0);///step 3:let below 1-2 to be in (0.5,0.5);///掛在哪
glRotatef(rot1,0,0,1);///step 1:prepare rotate///轉動
glTranslatef(0.25,0,0);///step 2:let the teapot handle be rotating center///轉的中心放在中心
glutSolidTeapot(0.2);
glTranslatef(0.33,0.05,0);///step 3:let below 1-2 to be in (0.5,0.5);
glRotatef(rot1,0,0,1);///step 1:prepare rotate
glTranslatef(0.25,0,0);///step 2:let the teapot handle be rotating center
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
TODO4:
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glPushMatrix();
glutWireCube(0.3);///body
glPushMatrix();
glTranslatef(0,0.2,0);
glutWireCube(0.1);///head
glPopMatrix();
glPushMatrix();
glTranslatef(0.2,0.1,0);
glutWireCube(0.1);///upper arm
glTranslatef(0.1,0,0);
glutWireCube(0.1);///lower arm
glTranslatef(0.1,0,0);
glutWireCube(0.1);///right head
glPopMatrix();
glPushMatrix();
glTranslatef(-0.2,0.1,0);
glutWireCube(0.1);///upper arm
glTranslatef(-0.1,0,0);
glutWireCube(0.1);///lower arm
glTranslatef(-0.1,0,0);
glutWireCube(0.1);///right head
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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