在jsyeh/3dcg10中
下載 windows.zip、data.zip、sourse.zip、glut32.dll
可直接執行模型
2.
(1) Search Directories 中
1.Compiler Add C:\freeglut\include
2.Linker Add C:\freeglut\lib
(2) Linker Settings 中加入
1.freeglut
2.opengl32
3.glu32
4.gdi32
5.winmm
3.
#include <GL/glut.h>
#include "glm.h"
GLMmodel* pmodel = NULL;
void display()
{
glClearColor(0,0,1,0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (!pmodel)
{
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE);
glutCreateWindow("03161042");
glutDisplayFunc(display);
glutMainLoop();
}
4.
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
glClearColor(1,0,0,0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(!pmodel)
{
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glRotatef(90,0,1,0);
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
GLfloat pos[] = {0.0, 0.0, -1.0, 0.0};
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLM model is great!");
glutDisplayFunc(display);
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}
(1) Search Directories 中
1.Compiler Add C:\freeglut\include
2.Linker Add C:\freeglut\lib
(2) Linker Settings 中加入
1.freeglut
2.opengl32
3.glu32




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