GLUT基礎元件
Maya匯出OBJ擋
並將OBJ擋Load/Draw
課堂作業
(1)http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/
下載win32.zip data.zip glut32.dll source.zip
解壓縮
把data glut 放入Win32資料夾
執行所有exe檔
(2)GLUT基礎元件
開新檔
改路徑加密語
開檔案
執行
課堂(3)
原檔案改名附檔名
glm.c改glm.cpp
transformation.c改myOBJ.cpp
把原本的檔案刪掉


myOBJ.cpp打程式碼
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
glClearColor(1,0.5,0,0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (!pmodel)
{
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("GLM model is great!");
glutDisplayFunc(display);
glutMainLoop();
}
執行
課堂(4)加燈
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
glClearColor(1,0.5,0,0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (!pmodel)
{
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glRotatef(90,0,1,0);
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
GLfloat pos[] = { 0.0, 0.0, -1.0, 0.0 };///燈
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("GLM model is great!");
glutDisplayFunc(display);
glLightfv(GL_LIGHT0, GL_POSITION, pos);///燈
glEnable(GL_LIGHT0);///燈
glEnable(GL_LIGHTING);///燈
glEnable(GL_DEPTH_TEST);///燈
glutMainLoop();
}
執行
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