2.下載



開貝殼專案

專案(左鍵) - Build Options 設定
(a)Search Directories 目錄
1.Compiler Add C:\freeglut\include
2.Linker Add C:\freeglut\lib
(b)Linker Settings
Add 1.freeglut
2.opengl32
3.glu32
4.gdi32
5.winmm
刪除原本的 main.cpp
複製下面3個到專案裡
data、freeglut.dll

3.
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
glClearColor(1,0,0,0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(!pmodel)
{
pmodel = glmReadOBJ("data/porsche.obj");
if(!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("GLM model is great!");
glutDisplayFunc(display);
glutMainLoop();
}
(a)Search Directories 目錄
1.Compiler Add C:\freeglut\include
2.Linker Add C:\freeglut\lib
(b)Linker Settings
Add 1.freeglut
2.opengl32
3.glu32
data、freeglut.dll

3.
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
glClearColor(1,0,0,0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(!pmodel)
{
pmodel = glmReadOBJ("data/porsche.obj");
if(!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("GLM model is great!");
glutDisplayFunc(display);
glutMainLoop();
}



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