2.鍵盤
開一個貝殼檔

下載音樂檔http://www.openprocessing.org/sketch/132652
看音樂檔叫啥"Do.wav"


咒語--winmm

要加音樂到資料夾

程式碼
#include <iostream>
#include <windows.h>///在window的系統下
#include <mmsystem.h>///多媒體系統 要播放聲音、影片都要那行
using namespace std;
int main()
{
int a;
for(int i=0;i<10;i++)
{
cout << "Hello world!" << endl;
PlaySoundA("Do.wav", NULL, SND_ASYNC);///播放檔案( 檔名,附屬誰,非同步((不用等)) )
cin>>a;
}
return 0;
}
do re mi 循環
比較SND_ASYNC & SND_SYNC
cout << "Hello world!" << endl;
PlaySoundA("Do.wav", NULL, SND_ASYNC);
///播放檔案( 檔名,附屬誰,非同步((不用等可以切歌)) )
cin>>a;
cout << "Hello world!" << endl;
PlaySoundA("Re.wav", NULL, SND_SYNC);
///播放檔案( 檔名,附屬誰,同步((要等他播放完才能撥放別的EX20秒音樂就要等20秒)) )
cin>>a;
glut的keyboard函式
加路徑
freeglut的include檔

freeglut的lib檔

咒語
freeglut
opengl32
glu32
gdi32
winmm
把音樂檔跟freeglut.dll檔放到資料夾
程式碼
#include <GL/glut.h>
#include <windows.h>///在window的系統下
#include <mmsystem.h>///多媒體系統 要播放聲音、影片都要那行
void display()
{
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') PlaySoundA("Do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav", NULL, SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav", NULL, SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav", NULL, SND_ASYNC);
if(key=='6') PlaySoundA("La.wav", NULL, SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
播MP3檔
音樂&"CMP3_MCI.h"要放到資料夾
#include <GL/glut.h>#include <windows.h>///在window的系統下
#include <mmsystem.h>///多媒體系統 要播放聲音、影片都要那行
#include "CMP3_MCI.h"///"CMP3_MCI.h"是一個執行檔下載要放到資料夾///通常電腦能撥的都可以撥
CMP3_MCI myMP3;
void display()
{
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') PlaySoundA("Do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav", NULL, SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav", NULL, SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav", NULL, SND_ASYNC);
if(key=='6') PlaySoundA("La.wav", NULL, SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myMP3.Load("yukai.mp3");///("音樂檔名")
myMP3.Play();
glutMainLoop();
}

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