1.彈鋼琴(一)
#include <iostream>
#include<windows.h>
#include<mmsystem.h>
using namespace std;
int main()
{ int a;
for(int i=0;i<10;i++){
cout << "Hello world!" << endl;
PlaySoundA("Do.wav",NULL,SND_ASYNC);
cin>>a;}
return 0;
}
加入winmm
2.彈鋼琴(二)
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key =='1') PlaySoundA("Do.wav",NULL,SND_SYNC);
if(key =='2') PlaySoundA("Re.wav",NULL,SND_SYNC);
if(key =='3') PlaySoundA("Mi.wav",NULL,SND_SYNC);
if(key =='4') PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key =='5') PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key =='6') PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key =='7') PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
把音樂檔和freeglut.dll放進資料夾
3.自動撥放
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
void display()
{
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myMP3.Load("yukai.mp3");
myMP3.Play();
glutMainLoop();
}
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