2016年5月2日 星期一

WEEK11


1.彈鋼琴(一)


#include <iostream>
#include<windows.h>
#include<mmsystem.h>
using namespace std;

int main()
{   int a;
for(int i=0;i<10;i++){
    cout << "Hello world!" << endl;
    PlaySoundA("Do.wav",NULL,SND_ASYNC);
    cin>>a;}
    return 0;
}


加入winmm





2.彈鋼琴(二)
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{

}
void keyboard(unsigned char key,int x,int y)
{
    if(key =='1') PlaySoundA("Do.wav",NULL,SND_SYNC);
    if(key =='2') PlaySoundA("Re.wav",NULL,SND_SYNC);
    if(key =='3') PlaySoundA("Mi.wav",NULL,SND_SYNC);
    if(key =='4') PlaySoundA("Fa.wav",NULL,SND_ASYNC);
    if(key =='5') PlaySoundA("Sol.wav",NULL,SND_ASYNC);
    if(key =='6') PlaySoundA("La.wav",NULL,SND_ASYNC);
    if(key =='7') PlaySoundA("Si.wav",NULL,SND_ASYNC);


}
int main(int argc, char **argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D sound version");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}
把音樂檔和freeglut.dll放進資料夾


3.自動撥放
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
void display()
{

}

int main(int argc, char **argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D sound version");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    myMP3.Load("yukai.mp3");
    myMP3.Play();
    glutMainLoop();
}

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