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程式如下:
#include <iostream>
#include<windows.h>
#include <mmsystem.h>
using namespace std;
int main()
{
cout << "Hello world!" << endl;
int a;
for(int i=0;i<111;i++)
{
if(a=1)
{
cin>> a;
PlaySoundA("Do.wav",NULL,SND_ASYNC);
}
if(a=2)
{
cin>> a;
PlaySoundA("Re.wav",NULL,SND_ASYNC);
}
if(a=3)
{
cin>> a;
PlaySoundA("Mi.wav",NULL,SND_ASYNC);
}
if(a=4)
{
cin>> a;
PlaySoundA("Fa.wav",NULL,SND_ASYNC);
}
if(a=5)
{
cin>> a;
PlaySoundA("Sol.wav",NULL,SND_ASYNC);
}
if(a=6)
{
cin>> a;
PlaySoundA("La.wav",NULL,SND_ASYNC);
}if(a=7)
{
cin>> a;
PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
}
return 0;
}
按下build:
就會跑出一台鋼琴 可以彈奏音樂(按數字鍵操作)
2.課堂作業二:
程式碼如下:
#include <GL/glut.h>
#include <iostream>
#include<windows.h>
#include <mmsystem.h>
using namespace std;
void display()
{
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1')PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc ,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
在build option 裡面加咒語
五個咒語如下圖:
編譯器 要選freeglut資料夾裡的Include
linker 要選freeglut資料夾裡的 lib
注意!! 要把freeglut資料夾裡的 bin 裡的glut.dll檔複製貼上到專案裡
不然會跑不出來!!
按下build:
這樣之後只要按下1~7就會有鋼琴的聲音了!!
3.課堂作業三:
#include <GL/glut.h>
#include<windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3; //新加的程式碼
using namespace std; //新加的程式碼
void display()
{
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1')PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc ,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
myMP3.Load("yukai.mp3");//自己的MP3檔名
myMP3.Play();//新加的程式碼
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
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