(2) 打開code blocks 貝殼空專案
加入#include<windows.h>
#include <mmsystem.h>
輸入程式碼,可以發出聲音
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
int main()
{
int a;
for(int i=0;i<10;i++)
{
cout << "Hello world!" << endl;
PlaySoundA("Do.wav", NULL, SNDASYNC);
cin >> a;
}
return 0;
}
設定build options-linker settings加入 winmm
(3)#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') PlaySoundA("Do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav", NULL, SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav", NULL, SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav", NULL, SND_ASYNC);
if(key=='6') PlaySoundA("La.wav", NULL, SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
(4)
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMp3;
void display()
{
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') PlaySoundA("Do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav", NULL, SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav", NULL, SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav", NULL, SND_ASYNC);
if(key=='6') PlaySoundA("La.wav", NULL, SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myMp3.Load("yukai.mp3");
myMp3.Play();
glutMainLoop();
}




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