
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glPushMatrix();
glutSolidTeapot(0.3);
glTranslatef(0.5,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}
__
rotate
#include <GL/glut.h>
#include <stdio.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glRotatef(rot1,0,0,1);
glTranslatef(0.5,0,0);
glRotatef(rot1,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

Bone-TRT
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.2);//Bone1
glTranslatef(0.33,0.05,0);//Bone1
glRotatef(rot1,0,0,1);//Bone1
glTranslatef(0.25,0,0);//Bone1
glutSolidTeapot(0.2);//Bone2
glTranslatef(0.33,0.05,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.25,0,0);
glutSolidTeapot(0.2);//Bone3
glTranslatef(0.33,0.05,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.25,0,0);
glutSolidTeapot(0.2);//Bone4
glPopMatrix();
glutSwapBuffers();
}

#include <GL/glut.h>
#include <stdio.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glPushMatrix();
glutWireCube(0.3);
glPushMatrix();//head
glTranslatef(0,0.2,0);
glutWireCube(0.1);//head
glPopMatrix();
glPushMatrix();//right
glTranslatef(0.15,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);//upper arm
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);//lower arm
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);//right hand
glPopMatrix();
glPushMatrix();//left
///glTranslatef(-0.2,0.1,0);
glTranslatef(-0.15,0.1,0);
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);//upper arm
glTranslatef(-0.05,0,0);
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);//lower arm
glTranslatef(-0.05,0,0);
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);//lower arm
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

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