Build Option 加Link咒語:winmm

下載wav檔(http://www.openprocessing.org/sketch/132652)

放在同目錄

執行結果

#include <iostream>
#include <windows.h> ///windows下
#include <mmsystem.h> ///可以播出聲音(多媒體)
using namespace std;
int main()
{
int a;
cout << "Hello world!" << endl;
PlaySoundA("Do.wav",NULL,SND_ASYNC);///非同步(不用等) SND_SYNC(同步)
cin>>a;
cout << "Hello world!" << endl;
PlaySoundA("Re.wav",NULL,SND_ASYNC);
cin>>a;
cout << "Hello world!" << endl;
PlaySoundA("Mi.wav",NULL,SND_ASYNC);
cin>>a;
cout << "Hello world!" << endl;
PlaySoundA("Fa.wav",NULL,SND_ASYNC);
cin>>a;
cout << "Hello world!" << endl;
PlaySoundA("Sol.wav",NULL,SND_ASYNC);
cin>>a;
cout << "Hello world!" << endl;
PlaySoundA("La.wav",NULL,SND_ASYNC);
cin>>a;
cout << "Hello world!" << endl;
PlaySoundA("Si.wav",NULL,SND_ASYNC);
cin>>a;
return 0;
}
glut的keyboard函式

Search Directory目錄 加 C:\Users\USER\Desktop\freeglut\include

Linker 加 C:\Users\USER\Desktop\freeglut\lib

加咒語freeglut / opengl32 / glu32 / gdi32 / winmm

freeglut.dll(freeglut/bin)檔要記得放到目錄中

結果

#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6') PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
(3)執行mp3等音檔
CMP3_MCI.h 和mp3檔 放在同目錄

執行結果

加下列四行
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
myMP3.Load("mp3檔名");
myMP3.Play();
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