2016年5月23日 星期一

今天認真不西斯

課堂作業1
#include <stdio.h>
FILE *fout=NULL ,*fin=NULL;
int main(int argc,char**argv)
{
    if(fout==NULL) fout=fopen("output.txt","w+");//w就是寫入檔案r就是讀檔案
        fprintf(fout,"Hello World");
}
課堂作業2
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL ,*fin=NULL;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);//印出個茶壺
    glutSwapBuffers();
}
void motion(int x ,int y)
{
    if(fout==NULL)fout=fopen("output.txt","w+");
    fprintf(fout,"%d%D\n",x,y);;
}
int main(int argc,char**argv)
{
    glutInit(&argc ,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D");
    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutMainLoop();
    }
]
念個咒語

設定Build option
編譯過後可得到一個茶壺
而且滑鼠如果移動到茶壺黑視窗裡,output.txt就會紀錄滑鼠的移動坐標

課堂作業3
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL ,*fin=NULL;//讀檔指標
int nowX=150,nowY=150;//等一下讀檔案,把mouse motion 讀回來
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef( (nowX-150)/150.0, -(nowY-150)/150.0, 0);
//視窗是300X300 ,所以一半是150 減掉150,就變再-150....+150
//再除以150.0就會變成介於-1....+1之間的float 數
    glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void motion(int x ,int y)
{
    if(fout==NULL)fout=fopen("output.txt","w+");
    fprintf(fout,"%d %d\n",x,y);;
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='r')//按小寫的r會去讀1行/一組xy值
    {
        if(fin==NULL)fin=fopen("output.txt","r");
        fscanf(fin ,"%d %d",&nowX, &nowY);
    }
    glutPostRedisplay();//電腦貼個Post -It 便利貼, 告訴GLUT 有空要重畫畫面
}
int main(int argc,char**argv)
{
    glutInit(&argc ,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D");
    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
    }
按編譯後,你按鍵盤按鍵"r"你的茶壺就會猛然挪動
課堂作業4

#include <GL/glut.h>
#include <stdio.h>
float rot[10]={0};
int rotNow=0, oldX=0, oldY=0;;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();

    glPushMatrix();
        glutWireCube(0.3);///body
        glPushMatrix();
             glTranslatef(0,0.2,0);
             glutWireCube(0.1);///head
        glPopMatrix();

        glPushMatrix();

            glTranslatef(0.15,0.1,0);
            glRotatef(rot[0],0,0,1);
            glTranslatef(0.05,0,0);
            glutWireCube(0.1);///upper arm

            glTranslatef(0.05,0,0);
            glRotatef(rot[1],0,0,1);
            glTranslatef(0.05,0,0);
            glutWireCube(0.1);///lower arm

            glTranslatef(0.05,0,0);
            glRotatef(rot[2],0,0,1);
            glTranslatef(0.05,0,0);
            glutWireCube(0.1);///right arm

        glPopMatrix();

        glPushMatrix();
            ///glTranslatef(-0.2,0.1,0);
            glTranslatef(-0.15,0.1,0);
            glRotatef(-rot[4],0,0,1);
            glTranslatef(-0.05,0,0);

            glutWireCube(0.1);///upper arm

            glTranslatef(-0.05,0,0);
            glRotatef(-rot[5],0,0,1);
            glTranslatef(-0.05,0,0);

            glutWireCube(0.1);///lower arm

            glTranslatef(-0.05,0,0);
            glRotatef(-rot[6],0,0,1);
            glTranslatef(-0.05,0,0);

            glutWireCube(0.1);///right hand
        glPopMatrix();


    glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
FILE *fout=0, *fin=0;
void keyboard(unsigned char key, int x, int y)
{
    if(key=='0') rotNow=0;
    if(key=='1') rotNow=1;
    if(key=='2') rotNow=2;
    if(key=='3') rotNow=3;
    if(key=='4') rotNow=4;
    if(key=='5') rotNow=5;
    if(key=='6') rotNow=6;
    if(key=='r'){///按小寫的r 會去讀1行/一組x,y
        if(fin==NULL) fin=fopen("motion.txt", "r");
        for(int i=0;i<7;i++){
            fscanf(fin, "%f", &rot[i]);
        }
    }
    glutPostRedisplay();///電腦貼個Post-It便利貼,告訴GLUT有空要重畫畫面哦
}
void motion(int x, int y)
{
    rot[rotNow] += x-oldX;
    oldX = x;
    glutPostRedisplay();
    if(fout==NULL) fout=fopen("motion.txt", "w+");
    for(int i=0;i<7;i++){
        fprintf(fout, "%3.1f ", rot[i]);
        printf("%3.1f ", rot[i]);
    }
    fprintf(fout, "\n");
    printf("\n");
}
void mouse(int button, int state, int x, int y)
{///先開冰箱門(滑鼠按下去),把大象塞進去(滑鼠drag),最後再關上冰箱門(起來)
    if(state==GLUT_DOWN){
        oldX=x; oldY=y;
    }
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Robot");
    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();

}
/*
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL, *fin=NULL;///檔案的指標
int nowX=150, nowY=150;///等一下讀檔案,把mouse motion讀回來
void display()
{
    glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
    glPushMatrix();///保護起來
        glTranslatef( (nowX-150)/150.0, -(nowY-150)/150.0, 0);
    ///視窗是300x300,所以一半是150, 減掉150,就變在-150..+150
    /// 再除以150.0 就會變成介於 -1 ... +1 之間的float數
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void motion(int x, int y)
{
    if(fout==NULL) fout=fopen("output.txt", "w+");
    fprintf(fout, "%d %d\n", x, y);;
}
void keyboard(unsigned char key, int x, int y)
{
    if(key=='r'){///按小寫的r 會去讀1行/一組x,y
        if(fin==NULL) fin=fopen("output.txt", "r");
        fscanf(fin, "%d %d", &nowX, &nowY);
    }
    glutPostRedisplay();///電腦貼個Post-It便利貼,告訴GLUT有空要重畫畫面哦
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D");
    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}
*/
理解老師的程式碼










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